﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Swift;
using CB.Logic;

namespace CB.Client
{
    public class GameDriver : MonoBehaviour
    {
        public Transform BottemCanvas;
        public Transform GeneralCanvas;
        public Transform TopCanvas;

        private void Awake()
        {
            UIManager.Instance.Init(BottemCanvas, GeneralCanvas, TopCanvas);
        }

        private void Start()
        {
            var ui = UIManager.Instance.ShowUIContent<UIMain>(UIContentDefine.UIMain);
        }
    }
}
